public var isSelected=false;
var selectSound : AudioClip;
var objectAsSelection:Transform;

function Start(){
GameObject.Find("UnitManager").SendMessage("AddUnit",gameObject);

}

function Update () {

}
/*
function OnMouseOver (){
	if(Input.GetMouseButtonUp(0)){
		audio.PlayOneShot(selectSound);
		isSelected=!isSelected;
		objectAsSelection.renderer.enabled = !objectAsSelection.renderer.enabled; 
		
	}
}
*/
// Gets called from the unit manager when this unit gets selected
function SetUnitSelected(selected : boolean) {
	isSelected=selected;
	if(selected)
	print("I got selected... " + name);
	objectAsSelection.renderer.enabled = selected; 
	//healthBar.GetComponent("HealthBar").SetHealthEnabled(isSelected);
}

function SetSelected() {
	print("I got selected... " + name);
	var go : GameObject = GameObject.Find("UnitManager");
	go.SendMessage("AddSelectedUnit", gameObject);
}