var hit : RaycastHit; 
var object : GameObject; 
var buttonEmitter : ParticleEmitter; 
var SelectSound : AudioClip;

function Update () {
   
   // Use Raycast to pick objects that have mesh colliders attached. 
   var ray = Camera.main.ScreenPointToRay (Input.mousePosition); 
    
	if (Input.GetMouseButtonDown (0)){
		if (Physics.Raycast (ray, hit, 100) && hit.transform.name == object.name) { 
			print("SELECTED");
		} 
	}

//audio.PlayOneShot(SelectSound);
}